@DaveVoyles Through the sheer will and brain power of @ID_AA_Carmack
I didn't know that all games using the Doom 3 engine use only dynamic lighting. Wonder how they pull that off? http://forums.epicgames.com/threads/772219-How-to-create-Dynamic-Lightning-Help-and-Thank-you …
-
-
-
@joelmartinez That's the only thing I can think of. Because other engines aren't even close to pulling it off.
End of conversation
New conversation -
-
-
@DaveVoyles yah Doom3 engine lighting is crazy like that. the method's commonly called Carmack's Reverse. -
@The_Bard_sRc I remember playing it and thinking "wtf? How do they do this?" But didn't look into it until now
End of conversation
New conversation -
-
-
@DaveVoyles its patented and owned by Creative, though -
@The_Bard_sRc The tech? - Show replies
New conversation -
-
-
@DaveVoyles I wonder what the difference is in calculating n dot l versus a lightmap lookup...? My game uses 4 light 'sources' per pixel!! -
@jamielowesdev n dot I? I just know hat dynamic is extremely expensive, but with the right engine it can be done. I *think* UDK can... - Show replies
New conversation -
-
-
@nickgravelyn
@joelmartinez Exactly. The interior scenes make it far, far easierThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.