How is it fun to press F5 every 10 seconds? And then get punished when you forget?
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Replying to @LewieP
@LewieP@IanHardingham Why can't you have both? I played games on emulators that had internal save systems, but I used Save States often too1 reply 0 retweets 0 likes -
Replying to @IanHardingham
@IanHardingham Are you suggesting that without the option to quicksave, having exactly the same thing happen is less punishing?1 reply 0 retweets 0 likes -
Replying to @IanHardingham
@IanHardingham When you don't use quicksave, and just go by the games internal save, you take less risks and don't make stupid mistakes.1 reply 0 retweets 0 likes -
Replying to @IanHardingham
@IanHardingham Mainly thinking of JRPG's etc. that put stupid long distances between checkpoints!1 reply 0 retweets 0 likes -
Replying to @Demruth
@Demruth@IanHardingham I submit that bad checkpoints are always worse than bad quicksave, but good checkpoints are best of all?5 replies 0 retweets 0 likes -
Replying to @mode7games
@mode7games@IanHardingham And I'm not arguing that quicksave makes all problems go away, just that I thought emulators had it pretty right.1 reply 0 retweets 0 likes
@Demruth @mode7games @IanHardingham Having both is the best solution. Autosaves (see: Halo) is generally not handled well.
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