Lots of work on the prototype for our next #iOS release these past few days. It's going to be deliciously retro.
@FunInfused Did you guys just port everything using objective C, or a middle layer like MonoTouch?
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@DaveVoyles Hypership was a whole new C++ powered engine. Not sure how we'll be doing our next release though. Anything is in play now.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Developing a PC version w/ mobile screen dimensions so it should be just a matter of porting the logic to a new engine.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Might even upscale that to a larger screen and release as PC or XBLIG too. We'll see.Thanks. Twitter will use this to make your timeline better. UndoUndo
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