Traffic simulator 2013: achievement unlocked of you can create an infrastructure as poor of NYC's and generate massive loads of traffic.
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Replying to @DaveVoyles
@DaveVoyles I could so repurpose this: http://www.youtube.com/watch?feature=player_detailpage&list=UUYZCo7k_DH1dLwPCQekJYpw&v=GmwmxJkseKo#t=341s … and write that1 reply 0 retweets 1 like -
Replying to @Fortress_Craft
@Fortress_Craft considering path finding like that for your game?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Considering? That's my implementation of Dijskstra's, in preparation for Chapter 2. It works wonderfully!1 reply 0 retweets 0 likes
Replying to @Fortress_Craft
@Fortress_Craft I'm still trying to understand how to use it, but I know most of the path finding in UDK uses it as well
4:57 PM - 19 Nov 2012
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