@DaveVoyles then maybe someone needs to work on how to do faster pipelines instead of doubling costs. :)
I agree completely. Gamers have come to expect more content and assets in their games. We don't have faster pipelines.
-
-
-
@MachXGames exactly
End of conversation
New conversation -
-
-
@DaveVoyles This unrealistic expectation is why crunch time is so common. - End of conversation
New conversation -
-
-
@DaveVoyles Disagree; for instance, you can now procedurally generate photorealistic trees. Go back 10 years, they had to be modelled. -
@Fortress_Craft@davevoyles Yeah, the tools and methods have increased in power. Look at the ton of huge open world euro RPGs made for cheap
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.