Game dev isn't all rainbows and unicorns.. A little look behind dev on 2D Voxel Madness... http://www.funinfused.com/DevLog.aspx #XBLIG #GameDev #XNA
@OnekSoftGames @DiscordGames @funinfused I agree with the post - short, simple dev cycles are the way to go, to prevent burnout
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@DaveVoyles@OnekSoftGames@DiscordGames@FunInfused Short's the way to go. Less burnout, less risk. Get games out more often.Thanks. Twitter will use this to make your timeline better. UndoUndo
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