Trying to drive indie-game PR forward, making it easier for devs to interact with media and vice versa. What are key issues on both sides?
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@DaveVoyles@EvolveTom yeah, find a hook - don't make a big deal of it being a shmup or a platformer as there are 40 million of those -
@bonzrat@DaveVoyles Big q: and if a game doesn't have a "hook"? Just a competent execution of established gameplay concepts? - Show replies
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