@WadjetEyeGames Yeah, that's why I was surprised they didn't give you the time of day. Your previous contact not reachable?
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Replying to @CPriestman
@CPriestman He's no longer there. I got referred to someone else who probably never heard of me, hence why he probably never read the pitch!1 reply 0 retweets 0 likes -
Replying to @WadjetEyeGames
@WadjetEyeGames That really sucks. I'm not having that!1 reply 0 retweets 0 likes -
Replying to @CPriestman
@CPriestman I've written him trying to nicely explain that we have an existing relationship, but I'm peanuts to them. SIgh.#indielife!1 reply 0 retweets 0 likes -
Replying to @WadjetEyeGames
@WadjetEyeGames Looking into it myself, I know some people etc ;)1 reply 0 retweets 0 likes -
Replying to @CPriestman
@CPriestman Any help is appreciated! But in the meantime - more direct sales = more money for us!2 replies 0 retweets 0 likes -
Replying to @WadjetEyeGames
@WadjetEyeGames@CPriestman This is true. Just find that kind of customer relations slightly annoying, because you are a customer to them!1 reply 0 retweets 0 likes -
Replying to @CPriestman
@CPriestman I'm also worried about the look of the thing. Will people think something is wrong with the game because it's not on Steam?1 reply 0 retweets 0 likes -
Replying to @WadjetEyeGames
@WadjetEyeGames No I don't think so. What specifically worries you about the look?1 reply 0 retweets 0 likes -
Replying to @CPriestman
@CPriestman More customer perception, really. But I don't think it'll matter. The most hardcore fans all buy direct from me anyway. :)3 replies 0 retweets 0 likes
@WadjetEyeGames @cpriestman I'd imagine that you have a strong customer/fan base by this point. steam would help attract new ones, though.
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