@ekdikeo I saw you asking about subarchetypes in the forums a while ago. What is their purpose?
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Replying to @DaveVoyles
@DaveVoyles theoretical example: Class MyGamePawn, Archetypes: Mammal, Bird. Subarchetypes: Human/Dolphin, Cardinal/Robin1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles yes. it was rather difficult at the time to make subarchetypes unless the base class was placeable. not sure if that's diff now2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles it should inherit previous props .. unless the props are transient perhaps .. :-S1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles props marked transient in their declaration do not get saved. but then i would expect they wouldn't save in the base either1 reply 0 retweets 0 likes
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