DYK: That "Say-guuuuuh" chant at the opening of Sonic 1 took up 1/8 of the game's memory! That is more than an entire level!
@Fortress_Craft At the 2:50 mark they say it: http://www.youtube.com/watch?v=ei_Zn5lmweM …
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@DaveVoyles Rofl. That's utter bollocks.Seriously.512k cart;1/8th of that is 64k. There's no way that was a 64k sample (not even in stereo!)Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles We didn't get above 11khz sample rates in games until the early 90's (Doom was 11khz 8bit).Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles I suspect this is more a case of a producer spouting off a bunch of crap. I believe that's their job tho. :-) -
@Fortress_Craft oh yeah, producers love to throw out senseless facts to get some talk going about a game
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@DaveVoyles Given how iconic it became, it would be interesting if it truly only went in 'cuz they suddenly had a bunch of space!Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles The mind boggles at fitting so much into 512k tho. I don't miss having to work in a half-meg boundary anymore! :-) -
@Fortress_Craft yeah really, especially when you consider how large a single high res texture can be in a game these days. - Show replies
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