Good question. People ARE buying these games RT @MattrifiedGames: Do we blame developers of #XBLIG for it's problems or audience...or both?
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Replying to @DaveVoyles
@DaveVoyles @MattrifiedGames I know Microsoft gets blamed for channel placement, I would blame the early devs using it as a cash-in...2 replies 0 retweets 0 likes -
Replying to @ScottTykoski
@ScottTykoski@DaveVoyles @MattrifiedGames No excuse for lack of media coverage. Also the MC clones filled a void that didn't exist.2 replies 0 retweets 0 likes -
Replying to @FirebaseIND
@FirebaseIND@DaveVoyles @MattrifiedGames Id be curious to see a timeline on MS coverage, Dash Updates, XNA updates, and game releases....1 reply 0 retweets 0 likes -
Replying to @ScottTykoski
@ScottTykoski@FirebaseIND @MattrifiedGames Sounds like a journalist needs to get on this.2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@ScottTykoski @MattrifiedGames It is an actual "Games Journalism" story. Lots to dig into, many to interview. Stats to gather.1 reply 0 retweets 0 likes -
Replying to @FirebaseIND
@FirebaseIND@DaveVoyles @MattrifiedGames I'd read it :) Get on it Dave ;)2 replies 0 retweets 0 likes
@ScottTykoski @FirebaseIND @MattrifiedGames I'd really like to write it. I have like 2 months of NO free time left while I write something..
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