@DaveVoyles @MattrifiedGames I know Microsoft gets blamed for channel placement, I would blame the early devs using it as a cash-in...
Good question. People ARE buying these games RT @MattrifiedGames: Do we blame developers of #XBLIG for it's problems or audience...or both?
-
-
-
@ScottTykoski @MattrifiedGames That's really where the issues stemmed from.
End of conversation
New conversation -
-
-
@DaveVoyles Supply and demand, that's basic capitalism. If devs make games that people want to play, then they will sell. -
@GaTechGrad Absolutely, I agree. People see XLIG as a failure, but it is really just selling to a demand.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.