Has anyone else also noticed lately that studios are suffering major cuts or closure as soon as the game they were working on is complete?
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Replying to @CitizenSleeve
@SuperSmithBros That's been really common this past generation. It's one of the downsides of AAA game teams getting so big.1 reply 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo It's a frightening trend that's becoming ever more apparent of late, some teams as big 1000 is just way too much.2 replies 0 retweets 0 likes -
Replying to @CitizenSleeve
@SuperSmithBros But the teams have gotten so big that it's just not possible unless you're one of the biggest devs - really the publishers.2 replies 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo@supersmithbros the industry needs to towards heavy use of sub contractors, things like art houses4 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@EdDiGeronimo Apart from Capcom who seem happy to outsource entire games, although judging by Resi 6 that's no bad thing.2 replies 0 retweets 0 likes -
Replying to @CitizenSleeve
@SuperSmithBros@DaveVoyles For really high end outsourcing, Nintendo had Sega do an F-Zero game, Team Ninja a Metroid, and Capcom do Zeldas1 reply 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo@supersmithbros wow, I had no idea about any of those2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles GBC (2) + GBA (1) Zeldas = Capcom. GameCube + Arcade F-Zero = Sega. 2nd Wii Metroid = Team Ninja. Oh, Arcade Mario Kart = Namco.1 reply 0 retweets 0 likes
@EdDiGeronimo and those are all companies I would never even think would touch those franchises
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