Has anyone else also noticed lately that studios are suffering major cuts or closure as soon as the game they were working on is complete?
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Replying to @CitizenSleeve
@SuperSmithBros That's been really common this past generation. It's one of the downsides of AAA game teams getting so big.1 reply 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo It's a frightening trend that's becoming ever more apparent of late, some teams as big 1000 is just way too much.2 replies 0 retweets 0 likes -
Replying to @CitizenSleeve
@SuperSmithBros But the teams have gotten so big that it's just not possible unless you're one of the biggest devs - really the publishers.2 replies 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo@supersmithbros the industry needs to towards heavy use of sub contractors, things like art houses4 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@supersmithbros They should, but we need to fix the horrible time management problems the industry has first.1 reply 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo@DaveVoyles The ridiculously long hours required by some of the major devs is quite frankly bullshit, 14hr+ days, no thankyou2 replies 0 retweets 0 likes
@SuperSmithBros @eddigeronimo you're right, what they ask is insane sometimes. I've worked some cray crunch here, but many of us...
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