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Replying to @MachXGames
@MachXGames XNA doesn't HAVE to fail, especially XBLIG, but it seems as though they are letting it go completely1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I know, but I can't figure out why they don't either just kill it or support it fully. It's craziness. :/3 replies 0 retweets 0 likes
Replying to @MachXGames
@MachXGames I mean I'm fine with them dropping XNA and XBLIG, I can learn C++, which most game dev tools rely on anyway, BUT the issue is...
4:39 AM - 23 Oct 2012
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