@Ellimem @kewlrats @stevenstrom advertised the other Tales and now they have trouble bringing them stateside due to poor sales.
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Replying to @SevenOfRhyme
@SheepOnFall
@Ellimem@kewlrats I think you're crazy if you think advertising doesn't make a big difference.2 replies 0 retweets 0 likes -
Replying to @stevenstrom
@stevenstrom @SheepOnFall@Ellimem But advertising can be cut if a game isn't seen as viable ahead of time.1 reply 0 retweets 0 likes -
Replying to @DaliDimovski
@kewlrats @SheepOnFall@Ellimem That's true, too. But what makes a good game non-viable before advertising?5 replies 0 retweets 0 likes -
Replying to @stevenstrom
@stevenstrom @SheepOnFall@Ellimem It's why I always caution people jumping out with comments, when they really don't understand.2 replies 0 retweets 0 likes -
Replying to @DaliDimovski
@kewlrats@stevenstrom @ SheepOnFall Think back to Homefront. Bad game that had great initial sales because THQ spent $40 million on ads.1 reply 0 retweets 0 likes -
Replying to @Ellimem
@Ellimem@stevenstrom If, at the 11th hour, the company doesn't think Game A will do big enough numbers, they'll put the money on Game B.2 replies 0 retweets 0 likes -
Replying to @DaliDimovski
@kewlrats@stevenstrom You're right. My only point is no retail game will sell well without marketing dollars.3 replies 0 retweets 0 likes -
Replying to @Ellimem
@Ellimem@kewlrats@stevenstrom Miiiiinnneeeecraaaaaft2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@stevenstrom@kewlrats Yea. The digital space is an entirely different animal.1 reply 0 retweets 0 likes
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Replying to @DaveVoyles
@DaveVoyles@ellimem@kewlrats The Most Dangerous Game.0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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