My terminology sucks... if attackLightning > 0, set debuffThunder. If attackFrost > 0, set debuffIce. And it used to be worse...
@MachXGames It was an old habit from Unreal stuff! they name everything like that. Materials = Mat_Water_Whatever
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@DaveVoyles best to break bad habits as soon as possible :) -
@MachXGames That's true....
End of conversation
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