XNA-to-Unity Part 2: Rendering http://radiangames.com/blog/?p=1229
@radiangames Thank you! That ASCII art is so silly, but so useful! I never would have considered it previously for quads
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@DaveVoyles I think that ASCII art might be in the original (free) SpriteManager code. Not sure if vert #'s are correct, but the idea is :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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