@ScottTykoski One problem: you can get accidentally complacent/attached to your placeholder art. Which is a no-no.
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Replying to @AlejandroDaJ
@AlejandroDaJ On, and congrats on the indie bundle! Any good news on the Steam front?3 replies 0 retweets 0 likes -
Replying to @ScottTykoski
@ScottTykoski I think Greenlight is some serious bad news for me. I don't have the ammo to win a popularity contest with a "flash game"4 replies 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@ScottTykoski just make it a smaller game.1 reply 0 retweets 0 likes -
Replying to @MasterBlud
@MasterBlud@ScottTykoski I dunno where to start porting, or how. XNA doesn't run natively there.2 replies 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@MasterBlud http://radiangames.com/ Luke isn't even using the Unity editor....just porting his engine over (sans spritebatch).1 reply 0 retweets 0 likes -
Replying to @ScottTykoski
@ScottTykoski@MasterBlud I saw that. It's... intimidating. I need to see the rest of his blog posts before I decide on Unity.1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@MasterBlud We're using it at work for an upcoming project. VERY slick, and you have to love anything that uses c# :)1 reply 0 retweets 0 likes -
Replying to @ScottTykoski
@ScottTykoski@MasterBlud Unity? Oh, I love Unity. I've been working in 3D in it for a while. Just the XNA porting creeps me out.1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@ScottTykoski@MasterBlud Everyone's using Unity now.. is MonoGame not really that effective for C# porting purposes?4 replies 0 retweets 0 likes
@bill_at_zeboyd @AlejandroDaJ @ScottTykoski @MasterBlud Also, MS is strongly pushing the use of MonoGame, as well as Unity w/ the update
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