@AlejandroDaJ On, and congrats on the indie bundle! Any good news on the Steam front?
-
-
Replying to @ScottTykoski
@ScottTykoski I think Greenlight is some serious bad news for me. I don't have the ammo to win a popularity contest with a "flash game"4 replies 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@ScottTykoski just make it a smaller game.1 reply 0 retweets 0 likes -
Replying to @MasterBlud
@MasterBlud@ScottTykoski I dunno where to start porting, or how. XNA doesn't run natively there.2 replies 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@MasterBlud http://radiangames.com/ Luke isn't even using the Unity editor....just porting his engine over (sans spritebatch).1 reply 0 retweets 0 likes -
Replying to @ScottTykoski
@ScottTykoski@MasterBlud I saw that. It's... intimidating. I need to see the rest of his blog posts before I decide on Unity.1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@MasterBlud We're using it at work for an upcoming project. VERY slick, and you have to love anything that uses c# :)1 reply 0 retweets 0 likes -
Replying to @ScottTykoski
@ScottTykoski@MasterBlud Unity? Oh, I love Unity. I've been working in 3D in it for a while. Just the XNA porting creeps me out.1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@ScottTykoski@MasterBlud Everyone's using Unity now.. is MonoGame not really that effective for C# porting purposes?4 replies 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd@ScottTykoski@MasterBlud I don't think Monogame supports all the niftier features that I made use of.6 replies 0 retweets 0 likes
@AlejandroDaJ @bill_at_zeboyd @ScottTykoski @MasterBlud It doesn't support the content pipeline, but there is a very easy fix around that
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.