n00b question: Is there an #XNA like equivalent for C++? I mean so that I don't have to talk directly to GPU and what not.
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Replying to @DaveVoyles
@DaveVoyles there are honestly so many graphics library options in C++ I'm not even sure where to start2 replies 0 retweets 0 likes -
Replying to @The_Bard_sRc
@The_Bard_sRc That's comforting. I was afraid that if I went to C++ (I've been reading up) that I would have make all of my own....1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles nah there's plenty of things varying scope. open-source first things that I can think of offhand to look are Ogre3D and Irrlicht1 reply 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles Irrlicht is just a GFX and has minimal input and no sound, I don't know Ogre that well to say for that one1 reply 0 retweets 0 likes -
Replying to @The_Bard_sRc
@The_Bard_sRc But you can mix and match without too much effort though, correct? I mean are they essentially component based?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles yeah its easy enough to use multiple libraries for different needs on PC . one library for GPU, one for audio, etc etc1 reply 0 retweets 0 likes
@The_Bard_sRc ahh perfect
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