@DaveVoyles woohoo!
Only took me 4 hours, but I finally got 2D collision detection working in unity by using Uni2D. Mega Man comes to life!
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@ElementCy While it doesn't..... "just work" like some things, it is still pretty useful - Show replies
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@FreelanceGames@DaveVoyles can use different cams for that.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FreelanceGames@DaveVoyles With Pro, you can async load scenes... in free changing scenes from menu and such each will have a loading time. -
@ElementCy@FreelanceGames Oh wow I didn't know that. I was going to suggest that, but didn't realize it was a Pro feature
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@FreelanceGames@ElementCy Haven't gotten that far yet.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FreelanceGames@ElementCy I don't see why not. http://answers.unity3d.com/questions/14191/forcing-scene-to-unload.html … You could force a blank dummy scene to clean it out with 0 overheadThanks. Twitter will use this to make your timeline better. UndoUndo
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@FreelanceGames@DaveVoyles Stream the XML, or read it in like any normal .NET application?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FreelanceGames@DaveVoyles I think LoadLevelAsync will destroy all previous scene objs after finish loading. LoadLevelAdditiveAsync doesn'tThanks. Twitter will use this to make your timeline better. UndoUndo
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@FreelanceGames In regards to switching between map/location/etc, they're probably all in the same scene, just enabled or disabled at rootThanks. Twitter will use this to make your timeline better. UndoUndo
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