In the overall cost of making a game, $100 to market or promote it as a means to a living is an extremely reasonable fee.
-
-
Replying to @DaveVoyles
@DaveVoyles Psshhhh. I got yoyos worth more than that, son.1 reply 0 retweets 0 likes -
Replying to @CalamityGan
@The1RyanGunn I know, I don't get what people have an issue about here. "I made a game and spent $0 promoting it. Why do I have no sales?"2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles By the time the game is done, that 100 bucks should be negligible.1 reply 0 retweets 0 likes -
Replying to @CalamityGan
@The1RyanGunn@DaveVoyles IF it passes Greenlight and IF Valve then decided to publish it. Otherwise it's just a donation. Big IF's.1 reply 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft Even IF someone doesn't get on Steam, you still have (X) of people sifting through greenlight everyday1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles True, but I suspect your $100 would go further by paying for AdWords/Youtube promotion.3 replies 0 retweets 0 likes
@Fortress_Craft I mean in your case Greenlight may not be worth it as you already have an established fan base, but there are so many,...
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.