There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
@OnekSoftGames Yes, I am currently using a rectangle for the ball's collision
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@DaveVoyles oh ok, then you can check the collision of the 2 rectangles with Intersects() method, have u tried that? -
@OnekSoftGames No I haven't yet. Let me see how this works out
End of conversation
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