There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
@OnekSoftGames Well that code is within the ball.cs, so the ball is the constructor
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@DaveVoyles does your ball class have a bounding circle property? Have u tried using the bounding rectangle around the circle for collision? -
@OnekSoftGames Yes, I am currently using a rectangle for the ball's collision - Show replies
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