There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
-
-
@ManoDestra@OnekSoftGames@DiscordJames Aaaand I'm stuck already. http://pastebin.com/mkF9QxD61 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@manodestra@discordjames question: why are their 2 different variables for ball and circle? Are these 2 different things?2 replies 0 retweets 0 likes -
Replying to @OnekSoftGames
@OnekSoftGames And circle doesn't exist. I guess you can't draw Circle in XNA without making some sort of code1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles my Kit has a DrawingHelper library which lets u draw primitive shapes, such as a circle. Useful for debugging and collisions.1 reply 0 retweets 0 likes
Replying to @OnekSoftGames
@OnekSoftGames mm maybe I should add that again then.
5:36 PM - 29 Aug 2012
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.