There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
@OnekSoftGames And circle doesn't exist. I guess you can't draw Circle in XNA without making some sort of code
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@DaveVoyles my Kit has a DrawingHelper library which lets u draw primitive shapes, such as a circle. Useful for debugging and collisions. -
@OnekSoftGames mm maybe I should add that again then.
End of conversation
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