There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
@OnekSoftGames It was just me playing with the variables. Neither of them work though :/ It can't determine what X is for either one
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@DaveVoyles but what is it initialized as? i.e. what is the first line of code where circle or ball is mentioned? -
@OnekSoftGames Well that code is within the ball.cs, so the ball is the constructor - Show replies
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