There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
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@ManoDestra@discordjames@davevoyles primitive shape overlap offers better performance than per-pixel checks, and is usually good enough1 reply 0 retweets 0 likes -
Replying to @OnekSoftGames
@OnekSoftGames@ManoDestra@discordjames I guess I'm looking for something like this: check sphere vs rectangle http://stackoverflow.com/questions/401847/circle-rectangle-collision-detection-intersection/402010#402010 …1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@OnekSoftGames@ManoDestra The solution below that one is a bit better in my opinion.1 reply 0 retweets 0 likes
Replying to @BitKidGames
@DiscordJames @OnekSoftGames @ManoDestra I thought so as well
2:25 PM - 29 Aug 2012
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