There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
@OnekSoftGames @ManoDestra @discordjames I guess I'm looking for something like this: check sphere vs rectangle http://stackoverflow.com/questions/401847/circle-rectangle-collision-detection-intersection/402010#402010 …
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@DaveVoyles@OnekSoftGames@ManoDestra The solution below that one is a bit better in my opinion. -
@DiscordJames@OnekSoftGames@ManoDestra I thought so as well
End of conversation
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