There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
@DiscordJames right, where it's only looking for the difference between the circle within the rectangle, and pays no attention to corners
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@DaveVoyles So if you want to use a sphere for your ball, every frame just manually check for overlap with paddle rectangles. Make sense? -
@DiscordJames yes (sorry if I repeated that, damn tweetbot) - Show replies
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