There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
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Replying to @BitKidGames
@DiscordJames the sample makes it look as though I have to constantly compare my ball against some other pre-determined object4 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Did you not write the rectangle collisions in there now?2 replies 0 retweets 0 likes
Replying to @BitKidGames
@DiscordJames I always had rectangle collisions, as opposed to doing anything else
1:56 PM - 29 Aug 2012
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