There has got to be a more modular way to do per-pixel collision than the XNA sample, right? http://pastebin.com/a90TfbJm
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Replying to @BitKidGames
@DiscordJames the sample makes it look as though I have to constantly compare my ball against some other pre-determined object4 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Well you do have to test it against everything else. How else would you know?2 replies 0 retweets 0 likes
Replying to @BitKidGames
@DiscordJames I mean it is comparing the rectangle of this character against the rectangle of a box in the game
1:34 PM - 29 Aug 2012
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