I wrote about some lessons from my first game dev experience http://davidvoyles.wordpress.com/2012/08/28/some-lessons-from-my-first-game-experience/ … #XNA #XBLIG
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@ManoDestra@davevoyles@danielcleaton look for a ccgame file, more info here: http://msdn.microsoft.com/en-us/library/bb464158.aspx …1 reply 0 retweets 0 likes -
Replying to @OnekSoftGames
@OnekSoftGames@ManoDestra Ah-hah! It was in the Bin folder. I'll upload for playtesting right now....1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles if your computer is set up for xbox deployment, u can also dbl-click your (or anyone else's) ccgame to deploy and run instantly1 reply 0 retweets 0 likes -
Replying to @OnekSoftGames
@OnekSoftGames Really? Eventhough it is supposed to be set up for Xbox?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles rephrased: Instantly deploy & run on *console* when u dbl-click ccgame on computer. XNA Connect app must be running on Xbox.1 reply 0 retweets 0 likes -
Replying to @OnekSoftGames
@OnekSoftGames@davevoyles ... Actually, just realized that dbl-click just deploys it. You will still have to run from My Games on Xbox.1 reply 0 retweets 0 likes -
Replying to @OnekSoftGames
@OnekSoftGames@davevoyles you can also start the game in Xbox using the xna profiler tool on computer.1 reply 0 retweets 0 likes -
Replying to @daydalus
@daydalus@davevoyles didn't realize that, I usually click Debug/Run from the Xbox project in VS2010 when I want to run it on Xbox from PC1 reply 0 retweets 0 likes
@OnekSoftGames @daydalus Same
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