WTF devs: Guy fixes Dark Souls' shitty res of 1024x768 in 23 MINUTES. Why couldn't they do this in the first place? http://www.joystiq.com/2012/08/24/dark-souls-pcs-resolution-issues-fixed-by-modder-in-23-minutes/ …
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Replying to @stillgray
@stillgray Still, 720 is even worse! That's not even 720p! On a PC game!2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Yep, the internal resolution is completely bonkers even though the textures themselves are super high res.1 reply 0 retweets 0 likes -
Replying to @stillgray
@stillgray I remember hearing a podcast where From stated that porting was much more of a project than they anticipated, which is fair....1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles They have literally zero experience with working on the PC, so yep. Even porting the game to the 360 was a challenge for them.1 reply 0 retweets 0 likes -
Replying to @stillgray
@stillgray Yeah I get that, especially with so many platforms to dev for. But then they need to hire a sub with experience1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I can't imagine that Japan has so few PC developers that they couldn't have done that. They need to reach out more.1 reply 0 retweets 0 likes
@stillgray Even if the sub isn't Japanese, they can outsource to someone via the internet
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