@DaveVoyles That really depends on how much time has elapsed, and how much of that happened during the game's startup and loading.
I know nothing about garbage collection on the Xbox or profiling with #XNA. Are the numbers high? http://imgur.com/89Kpz #XBLIG
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@DeadlyRedCube Good point :/
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@DaveVoyles it's the delta that impacts the most - periodic allocs & cleaning is usually ok. -
@plushapo Ok, so just look for the changing over time
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@DaveVoyles you're creating a bunch of strings per frame maybe? Adding HUD strings together will do that, try using a StringBuilder instead -
@plushapo Nope, no strings. My HUD only displays 2 health bars and 1 stamina bar
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@DaveVoyles Watch the Delta column while in gameplay. You care about 2 numbers - Managed Objects Allocated and Managed Bytes Allocated. -
@EdDiGeronimo Thank you, I'll start to look for that
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@DaveVoyles Take a look at@shawnhargreaves blog for all things XNA: http://www.shawnhargreaves.com/blogindex.html#garbagecollection … -
@kewlniss I love that blog - tons of great stuff there. I should check more often - Show replies
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