I think if we kept our engine the same (other than gameplay changes), we could make a high quality 20-30 hr RPG in about a year.
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@nickgravelyn I saw you wrote in a post about Nprof some time ago: Do you still find it useful? http://www.gamedev.net/topic/474249-horrendous-xna-performance/ …
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Replying to @DaveVoyles
@DaveVoyles @nickgravelyn I've tended to like SlimTune more than NProf these days.1 reply 0 retweets 0 likes
Replying to @DeadlyRedCube
@DeadlyRedCube @nickgravelyn Thanks for the recommendation, I'll look for that too
6:25 PM - 23 Aug 2012
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