@EdDiGeronimo But the odd part: Sometimes it work fine. Others, I restart the level and it boggs down. Go figure.
@EdDiGeronimo Oh, in that case I'm not calling anything new during gameplay, that I'm aware of
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@DaveVoyles Is your particle engine using it, or any other 3rd party code you use? -
@EdDiGeronimo Mercury Particle Engine, which seems to have received great reviews (and looks beautiful!) http://mpe.codeplex.com/
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@DaveVoyles Are you adding/removing event handlers? Creating delegate? Expanding Lists/Dictionaries/etc? -
@EdDiGeronimo no lists or dictionaries. Still not comfortable with those. Was using event handlers for power ups, but removed those. No dels
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