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DaveVoyles's profile
Dave Voyles
Dave Voyles
Dave Voyles
@DaveVoyles

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Dave Voyles

@DaveVoyles

Software Engineer @ Microsoft | VC | Xbox, GPUs, Game Dev, Sega CD, lacrosse, horror movies. Be kind to one another.

Philly (via Long Island)
DaveVoyles.com
Joined July 2008

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    1. Dave Voyles‏ @DaveVoyles 23 Aug 2012

      Piz-ong's performance on the 360 is horrendous. Works fine sometimes, others is sluggish. Guess I need to learn how to use the profiler?

      1 reply 0 retweets 0 likes
    2. Edward Di Geronimo‏ @EdDiGeronimo 23 Aug 2012
      Replying to @DaveVoyles

      @DaveVoyles Two things about C# on Xbox that suck horrendously - exception handling and garbage collection. If either happens, slowdown...

      2 replies 0 retweets 0 likes
    3. Dave Voyles‏ @DaveVoyles 23 Aug 2012
      Replying to @EdDiGeronimo

      @EdDiGeronimo But the odd part: Sometimes it work fine. Others, I restart the level and it boggs down. Go figure.

      2 replies 0 retweets 0 likes
    4. Edward Di Geronimo‏ @EdDiGeronimo 23 Aug 2012
      Replying to @DaveVoyles

      @DaveVoyles The other fun part for you - the garbage collector speed varies wildly from Xbox to Xbox. It's brutally slow on a small % of 'em

      1 reply 0 retweets 0 likes
    5. Dave Voyles‏ @DaveVoyles 23 Aug 2012
      Replying to @EdDiGeronimo

      @EdDiGeronimo So.....you're saying I'm in for a good time

      1 reply 0 retweets 0 likes
    6. Edward Di Geronimo‏ @EdDiGeronimo 23 Aug 2012
      Replying to @DaveVoyles

      @DaveVoyles It took me longer to fix the Antipole Xbox GC issues than it did to rewrite the game in C++ for DS.

      1 reply 0 retweets 0 likes
    7. Dave Voyles‏ @DaveVoyles 23 Aug 2012
      Replying to @EdDiGeronimo

      @EdDiGeronimo That's not very comforting

      1 reply 0 retweets 0 likes
    8. Edward Di Geronimo‏ @EdDiGeronimo 23 Aug 2012
      Replying to @DaveVoyles

      @DaveVoyles On the bright side, your game is far simpler :)

      2 replies 0 retweets 0 likes
      Dave Voyles‏ @DaveVoyles 23 Aug 2012
      Replying to @EdDiGeronimo

      @EdDiGeronimo very few objects at once

      6:00 PM - 23 Aug 2012
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Edward Di Geronimo‏ @EdDiGeronimo 23 Aug 2012
          Replying to @DaveVoyles

          @DaveVoyles What it comes down to is how often are you using "new" ? If you call it a lot, you're in trouble.

          1 reply 0 retweets 0 likes
        3. Dave Voyles‏ @DaveVoyles 23 Aug 2012
          Replying to @EdDiGeronimo

          @EdDiGeronimo eh.... maybe 12 times in my GameplayScreen constructor... but I think I'm drawing 2 sets of particles as well; not smart.

          2 replies 0 retweets 0 likes
        4. Show replies

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