Piz-ong's performance on the 360 is horrendous. Works fine sometimes, others is sluggish. Guess I need to learn how to use the profiler?
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Replying to @DaveVoyles
@DaveVoyles Two things about C# on Xbox that suck horrendously - exception handling and garbage collection. If either happens, slowdown...2 replies 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo But the odd part: Sometimes it work fine. Others, I restart the level and it boggs down. Go figure.2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles The other fun part for you - the garbage collector speed varies wildly from Xbox to Xbox. It's brutally slow on a small % of 'em1 reply 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo So.....you're saying I'm in for a good time1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles It took me longer to fix the Antipole Xbox GC issues than it did to rewrite the game in C++ for DS.1 reply 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles On the bright side, your game is far simpler :)2 replies 0 retweets 0 likes
@EdDiGeronimo I mean my work is sloppy beyond belief, because I knew nothing when I started, but yes, I am only drawing/updating...
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