I need to get my bat (pong paddle) to access my graphics device, and I am so lost :(
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@DaveVoyles I'd argue why you Bat is trying to draw it'self anyway as for safe area, that should be a static variable set at launch / resizeThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Only reference manager objects when you have to, it's quicker that way so either store a static rectangle or points somewhereThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles That way your game is not "platform" dependant and will make it easier to (ahem) "port"Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles Don't use Platform dependant objects unless you have to, use your OWN code.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles [/Rant] phewThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles And yes I know a lot of my old samples and tutorials still use "graphicsdevice" but I've also learnt a lot since then -
@SimonDarksideJ I'm all up for learning. If there were an easier way (and I'm sure there is) of getting this thing lined up correctly...
End of conversation
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