@MachXGames Yup :/. I figured I'd look at options. I miss having a GUI
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Replying to @DaveVoyles
@DaveVoyles@MachXGames Maybe GameMaker is more up your alley if you don't like coding?1 reply 0 retweets 0 likes -
Replying to @BitKidGames
@DiscordJames@MachXGames Oh thanks :P. No, I don't mind the coding that much2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@MachXGames Proof: http://gamemakerblog.com/2010/12/22/5-game-maker-games-in-indiegames-coms-top-10-indie-games-of-2010/ … Plus Spelunky and that new stealth game.1 reply 0 retweets 0 likes -
Replying to @BitKidGames
@DiscordJames@MachXGames wow, I had no idea that any of those games were made using it either1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@MachXGames There's coding in it btw. I think it's more like Javascript, but you can attach scripts to objects like Unity.2 replies 0 retweets 0 likes -
Replying to @BitKidGames
@DiscordJames And at the same time I look at it as, if I just release 1 game on XNA then that was a waste learning all of it1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Not a waste at all. If you can make a game in C# then you can make it in about anything.1 reply 0 retweets 0 likes -
Replying to @BitKidGames
@DiscordJames That's definitely a good way of looking at it too2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles then you can implement it in about any language. Hard part is learning all these different components at once.1 reply 0 retweets 0 likes
@DiscordJames exactly. And it's difficult for me to understand something without being able to visualize it
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