@MavericForever @davevoyles hmm, I started with the GSM sample, and didn't add Windows.Forms. What file do u see it in? Will double-check.
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Replying to @OnekSoftGames3 replies 0 retweets 0 likes
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Replying to @DaveVoyles
@DaveVoyles@OnekSoftGames@MavericForever That's called a preprocessor directive. If you're building for Xbox it won't include that code.1 reply 0 retweets 0 likes -
Replying to @BitKidGames
@DiscordJames@OnekSoftGames@MavericForever Why does it give me errors now then?2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@OnekSoftGames@MavericForever Might not want to get rid of that Windows.Forms ref if need on Windows. Just wrap in#if !XBOX1 reply 0 retweets 0 likes -
Replying to @BitKidGames1 reply 0 retweets 0 likes
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Replying to @DaveVoyles
@DaveVoyles@OnekSoftGames@MavericForever Use this instead of Winforms crap to get local directory: http://pastebin.com/j9yVXNu63 replies 0 retweets 0 likes -
Replying to @BitKidGames
@DiscordJames@davevoyles@mavericforever oh, u shouldn't use Application.StartupPath from Windows.Forms in XNA games http://msdn.microsoft.com/en-us/library/system.windows.forms.application.startuppath.aspx …1 reply 0 retweets 0 likes -
Replying to @OnekSoftGames
@OnekSoftGames damn you XNA, why do you have to be so confusing3 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@OnekSoftGames Dave you must be talking a out some other framework, XNA is dead easy in comparison :-P1 reply 0 retweets 0 likes
@SimonDarksideJ Oh god, I wish
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