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Replying to @SniperED0071 reply 0 retweets 0 likes
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Replying to @DaveVoyles
@DaveVoyles why not just use the static GraphicsDeviceManager at all times (i.e. initialze it from Game1 instead of initializing graphics)2 replies 0 retweets 0 likes -
Replying to @SniperED007
@SniperED007 so use game1.graphics as a parameter?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles use this instead.. GlobalShare.GraphicsDeviceManager = new GraphicsDeviceManager(this); and drop the old graphics = .....3 replies 0 retweets 0 likes
Replying to @SniperED007
@SniperED007 thanks! We'll see how it goes
5:20 AM - 14 Aug 2012
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