Who helped me with Mercury Particle engine the other day? I can't stand not being able to reference old tweets.
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Replying to @DaveVoyles
@DaveVoyles : Me and Andreas - maybe some others?2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@The_Zman You made the graphics object public static1 reply 0 retweets 0 likes -
Replying to @aheydeck
@aheydeck@The_Zman Yes, in a GlobalShare class. It seems I can access it in an easier way: http://mpe.codeplex.com/discussions/252988 …1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@The_Zman Ah yes. That was easier! =)1 reply 0 retweets 0 likes -
Replying to @aheydeck2 replies 0 retweets 0 likes
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Replying to @DaveVoyles
@DaveVoyles@The_Zman to "fit" GraphicsDeviceService in the construction of myRenderer.1 reply 0 retweets 0 likes
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