What if all source code (NOT assets) for games were publicly available? Would that hurt or help the industry?
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Replying to @DaveVoyles
@DaveVoyles It would hurt innovation I think, as it would be WAY easier to redo something that has been done already than making your own.1 reply 0 retweets 0 likes -
Replying to @Gheeyom
@NineDotsGBV Oh certainly. But think about how much more you would KNOW, and could do from there1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I agree to the idea of sharing more, just not to that extreme. Samples are sufficient to learn about what you need to know.1 reply 0 retweets 0 likes -
Replying to @Gheeyom
@NineDotsGBV Yeah, I think samples work well for most too1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Also, I think we don't share enough GDD. I intend to give away most if not all the GDDs produced at Nine Dots, eventually.1 reply 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles Game Design Document. Essentially, the doc that says what the game will be like.1 reply 0 retweets 0 likes
@NineDotsGBV I've done a bunch before for other projects, his never had to use GDD before
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