We have an idea how to possibly get Orbitron:Revolution running at 60fps on Xbox. Maybe even 1080p. Need to instance and use shadow casters.
-
-
@DaveVoyles looking back there is a ton of waste in there. For instance, the high poly ship bay casts shadows onto nothing. -
@FirebaseIND shadows will be our downfall :p. Yeah I'd imagine a TON of overhead from that. I have't tried lighting or 3D in XNA yet
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.