Anyone else have an issue loading textures from a file path in Mercury Particle Engine? #XNA #XBLIG http://pastebin.com/fQPZAx6v
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Replying to @DaveVoyles
@DaveVoyles if u r using their exporter, u have to put the texture in the root of the content project, or change the path in the .xml.2 replies 0 retweets 0 likes -
Replying to @mattrified
@MattrifiedGames Ok, so instead of just the texture name in XML, I use the actual path
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Replying to @DaveVoyles
@DaveVoyles Yep! Btw, I <3 MPE. I'm trying to use it for BH2. My effects need work, but it's still pretty sweet / easy to edit and use.2 replies 0 retweets 0 likes -
Replying to @mattrified
@MattrifiedGames Going from making particles in UE to XNA was light night and day
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Replying to @mattrified
@MattrifiedGames Oh UE, hands down. But Mercury is comparable. Without an editor though it's really cumbersome.
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Replying to @DaveVoyles
@DaveVoyles @MattrifiedGames You're not using the effect editor? I'm using Mercury for WP7 / Xbox and PlayStation Mobile :)1 reply 0 retweets 0 likes
@MartinCaine @MattrifiedGames Oh I am, and I love it
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