@ManoDestra Mercury makes things beautiful. I have it working fine, but want to organize my assets, and am unsure of how to with this
Anyone else have an issue loading textures from a file path in Mercury Particle Engine? #XNA #XBLIG http://pastebin.com/fQPZAx6v
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@DaveVoyles make sure the file path in the XML file is correct. -
@Jay_DropDeadInt I think I can just set the asset name there, but not the path
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@DaveVoyles if u r using their exporter, u have to put the texture in the root of the content project, or change the path in the .xml. -
@MattrifiedGames Ok, so instead of just the texture name in XML, I use the actual path
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@ManoDestra Where am I setting a new one?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@ManoDestra I'm so confused by all of that. What I linked to is exactly what I have in my GameplayScreen LoadContent(), but I'm not sure...Thanks. Twitter will use this to make your timeline better. UndoUndo
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@ManoDestra of how mercury uses their contentManagerThanks. Twitter will use this to make your timeline better. UndoUndo
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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@ManoDestra ooooooh ok okThanks. Twitter will use this to make your timeline better. UndoUndo
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