@alphatrak Can you just drag the GameplayScreen class into there? It's far easier for me to glance at and compare that way
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Replying to @DaveVoyles
@DaveVoyles Sure.. here it is: http://dl.dropbox.com/u/6842165/GameplayScreen.cs …1 reply 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles no prob.. let me know if that still doesn't work for you1 reply 0 retweets 0 likes -
Replying to @alphatrak
@alphatrak sorry, doing work stuff. I can change a few things now, I'll let you know when I get on the train home!1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles No prob.. I'll be gone tonight. I'm one of those weird Americans that likes soccer.. going to the Open Cup final.2 replies 0 retweets 0 likes -
Replying to @alphatrak
@alphatrak if you wouldn't mind, later would you be able to help me understand how those corrections made the solution work?6 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles then hit F5 to resume running the game, i was able to left click and see the explosion.3 replies 0 retweets 0 likes -
Replying to @alphatrak
@alphatrak wow that is odd. Yeah I must have been loading something sooner than I should have in that case1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Maybe, but it sure looked ok to me. Anyway, good thing you don't need to use the mouse :)1 reply 0 retweets 0 likes
@alphatrak weird too, bc unused to have the mouse work done with another particle engine
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Replying to @DaveVoyles
@DaveVoyles yeah.. i don't know what's up with that :)0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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